![]() ![]() My main dislike for many Mods is the "too much sugar in the Kool-Aid" effect. That's my main bias, if a Mod adds to a game, something that should've already existed, I'm usually already a fan. Some Mods like more skins for characters in Fighting Games, like Street Fighter Series, or Super Smash Bro Ultimate, I also enjoy, because a lot of times they are additions that only make sense & make you question why it is that the developers didn't add it to the original game in the first place. One more bias I'd like to get out of the way, before starting my review, is that I don't like most Mods for video games especially for games that are already good at what they do, but there are some exceptions to the this I'm familiar with Mods having to do with mostly RPG games, such as The Elder Scroll: Skyrim & the Fallout Series. The 1.4.1 updates are v ery intentional & very deliberate for me to hear as often as I do, that some Mods are what 1.4.0 & 1.4.1 should have been, I'm interested to see what I take away from them. There's very little fluff that was added for the sake of adding more "stuff". It's very clear with Journey's End that the ultimate goal of the developers was to make Terraria feel like a much more complete experience. My expectation are pretty high because there was a clear intention made with 1.4.1 that I'm expecting the Mods to compete with. It doesn't matter if you're fishing, "farming", spelunking or throwing gold at NPCs, all are valid ways of progression.The gameplay loop is much more complete & satisfying in 1.4.1.The newer upgrading paths for newer or previously useless items has been dramatically balanced & improved!.An Underground Cavern village looks/ feels nothing like a village on the surface, & neither do the updated Biomes.Every loose end, nook & cranny, was looked at in the newer updates, from flower patches to cosmetic trees.There's little charming things you will miss in 1.4. This principle goes from placing potted plants, to putting a hat on a hat."The devil is in the details" & this is a pretty consistent theme in 1.4.1.Aside from a few egregious additions, the overall experience is very balanced now & there is really no right way to play anymore. ![]() The World is now just as much a character as the new NPCs, enemies, Bosses & Player Character.Visual cues & more environmental storytelling, this was completely absent in some area of the game in 1.3.5.& other control based customization, that allows the player freedom to approach the game in a much easier way. The Bestiary, basically creates an in-game encyclopedia that enhances immersion & player agency.Tooltips on items, character dialogue about progression, general tips on loading screens etc.Make the flow of gameplay feel much more approachable & consistent.The leap from 1.3.5 to 1.4.0/ 1.4.1 did the following things for me: That's not the only criteria I expect to be met either, & because the things I'm looking for these Mods to do are very specific, & very intentional, it was only fair to express them now & openly, so it doesn't appear that I'm developing issues with execution as things progress, or that I'm moving the goalpost. This is one of the reasons I'm going in with a slight bias, because either way, I'm expecting these Mods I'll be playing, to be superior experiences to 1.4.0 & 1.4.1. The main criticisms I kept hearing repeatedly, were how such-&-such Mod did this or that thing better, & why didn't they just do this-or-that thing!? That's where things might get a bit tricky for my review, because as a person who's never played any Terraria Mods before, one of the common selling points I've been hearing over the years, is that some Mods are a clear representation of what Terraria should be & then later when 1.4.0 was released, the sentiments didn't change. Firstly, I wanna make it clear that I haven't dived as deep into 1.4.1 as I'd of liked just yet, as there's still a long list of things I'm interested in testing & experimenting with, but for the most part, I feel like I got a full & healthy 1.4.1 experience that I'm satisfied with. There's a few reasons I wanna do this & that's why I wanted to get all of my biases out of the way first, before I start publishing my findings. So, I finally reached a point in Terraria's lifespan, where I'm interested in testing out some popular Mods. ![]()
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