![]() ![]() Option to hide portions of a layer that's outside the shape layer. Make other layers below a layer touchable. Touch area of a layer that can exceed the actual layer itself. Shadowĭrop shadow to add depth and dimension to a layer. There are three border types: inside, center, and outside. There are three fill types: fill, stretch, and fit. Prototyping mode reveals little circular nodes. To prototype in Figma, you have to select the Prototype tab located in the right-hand contextual panel. Fill - ImageĬhoose an image to use as a fill. Figma artboards for the app load transition. If the color's fill transparency is set to 0%, a trigger assigned to this layer would still work. 0:00 / 19:02 Intro ProtoPie Tutorial Custom Transitions Using Smart Jump AskProtoPie ProtoPie 12K subscribers Subscribe 3.1K views 1 year ago Ask ProtoPie - Guides and Tutorials Download. If the opacity is set to 0%, a trigger assigned to this layer would not work anymore. To set the radius for each, click on the corners icon and fill in the radius value for each one. RadiusĬurvature of the four corners of a rectangle layer or each individual corner. RatioĪdjust the distance, shown as a percentage, between the inner points of a star layer and its center. Set the number of points of a star or polygon layer. Reference point acting as a basis for changes in a layer’s size, position, or rotation. Nvidia has released its much-anticipated RTX 4090 GPU. Inside of DaVinci Resolve 18, I was able to playback all my standard testing files in real time without any effects on them. It’s big and power-hungry, and I’ll provide more details on that later in this piece. When the product was released, I initially held off filing this review to see if Nvidia or Blackmagic (who showed a prerelease version of Resolve with AV1 encoding technology that only works with the new 4090 series) would release any Easter eggs, but so far it hasn’t happened. Whether they do or not, I plan on doing a more-in-depth review once I’ve settled in and found the RTX 4090 sweet spots that will help editors and colorists. (For a tech guru perspective, check out Mike McCarthy’s review.īut for now, there are still some gems in the RTX 4090 that are worth checking out. The Nvidia GeForce RTX 4090 GPU comes in a few different flavors and iterations. I was sent the Founder’s Edition, which features the new Ada Lovelace architecture, two FP32 streaming processors, the DLSS 3 platform, 16,384 CUDA cores, 24GB GDDR6X memory, 2.23 base clock speed with up to 2.52 boost clock speeds, and much more. You can find more in-depth technical specs on the Nvidia site, where you can also compare previous versions of Nvidia GPUs. In this review, I am focusing on features that directly relate to video editors and colorists. For the most part, the RTX 4090 performance is as expected, with a generational improvement over the RTX 3090. It’s faster and contains new updates, like DLSS 3 (an artificial intelligence-powered performance booster). Those features are typically gaming-focused and embrace technologies like optical flow to “create” higher resolutions and frames to increase frame rates. That doesn’t typically mean much for us post nerds, unless you also play games, but with artificial intelligence-adapted features becoming so prevalent, we are beginning to see speed increases in editing apps as well.Īs editors, we need faster rendering, faster exporting and more efficient decoding of high-resolution media. We always hear about 8K or 4K, but you don’t always hear how much computing and GPU power you need to play these large resolutions back in real time, especially when you are editing with CPU/GPU-hogging codecs like Red R3D, H.264 and more. Inside of DaVinci Resolve 18, I was able to playback all my standard testing files in real time without any effects on them. From UHD ProRes files to UHD Red R3D files, the RTX 4090 handled all of them. Even when I played back ProRes, 8K UHD (7680×4320) files I was pleasantly surprised at the smooth, real-time playback. ![]()
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